Guide: Starting as South Africa

South Africa starts with a Flexible Government, Riot supression and a dictatorship government. In general, South Africa is good for a number of strategies, and they're also the perfect country for their starting government, Dictatorship. Because of how the turrets are placed, the rioters can't reach any of them: The first thing you want to do, Is build more tanks, infantry and 1 or 2 attack helicopters (Only if you want to be super efficient with saving your army!). After that, build 2 tree farms, a depot and some builders to harvest. Try to take all the cities that don't have a bunker in them first so you lose less units. After you've built up a decently sized army, you can go and take said cities. If you want to be super fancy, you can bait out the units near the artillery placement city with helicopters and then kill those units with your main army. Then send your helicopters at the AP to kill it: After that, you can continue to expand to the Middle East, or If you want to you can also go to Antarctica and create a base there. If you decide that you want to expand into the Sahara desert, it's important to get your economy going. Getting resettlement programmes (In the civilian research centre) is always good because it increases your pop growth by 25%.Getting some nuclear power plants going also isn't a bad Idea as you need those materials asap. After that, you can decide what you want to go into, you don't really have allies next to you and the Middle East is a competitor for land. If someone is playing as the Middle East you can try to bait out their army and nuke them with a silo that's placed somewhat near. You can transition into Advanced Mechanics (In the military research centre) and get better units that way. If you want to go into Antarctica, I'd suggest going terrorism and building either a shipyard with a transport, or just a transport helicopter from an airport. Fill said transport with builders and go terrorism. Link to terrorism guide can be found here: (WIP)