Interplanetary War

Interplanetary War is one of three game modes in Doomed Earth 2. In this mode, Earth has been destroyed, and several spacecraft launched from the dying planet serve as humanity's last hope for survival.

Starting in Interplanetary War
Unlike the other two game modes (Alien Incursion and War for Earth), players are unable to select their starting nation. Instead, each player enters the game with a government in exile along with two unarmed colony ships orbiting the remnants of Earth. To begin playing, players must send their colony ships to a celestial body (or bodies) of their choosing. Once the colony ship arrives at the set destination, the player must select the colony ship and click the "land colony ship" button (hotkey Q). After five seconds, the colony ship will disappear, and one mobile suit, three space marines, and two space builders will appear on the chosen planet's terrain (on the upper right corner of the map)

After Choosing a Starting Planet
It is important to place at least one space settlement after landing on your planet. This will allow players to make additional space builders to improve their economy. A government center should also be a priority because of the income and other benefits received from a government. If another player has landed on the same planet, it is a good idea to ally or annihilate them early on. A peaceful starting planet will make things much easier in the later game.

Victory Conditions
To win a game of Interplanetary War, one player must reach a total space population of 18000, and must control at least 60% of the total space population. Upon reaching both of these goals, the "Secret found" message will appear to all players alerting them of the game's victor: the new supreme overlord of space. Unlike the War for Earth game mode, players are unable to continue playing on the map after the victory condition has been met.