Available Player Nations

Doomed Earth 2 currently has 14 playable nations, each with their own starting benefits.

Government
Communism

Technologies
Bailout systems and scorched Earth

Units and Buildings
Eight Builders, eighteen infantry companies, two tank squadrons, one recon tank

Starts with one government center, eleven bunkers, eight walls, two artillery emplacements, two flak turrets, two material depots, two barracks, one vehicle factory, one radar dish, one military research center, six cities, one large city, and one major city,

Government
Democratic

Technologies
Localized reconstruction and riot suppression training

Units and Buildings
Eight builders, seven infantry companies, two tank squadrons, and one transport helicopter

One government center, five bunkers, five artillery emplacements, three flak turrets six walls, one radar dish, two material depots, one shipyard, airport, vehicle factory, barracks, military research center, civilian research center, five cities, one large city, and one major city.

Government
Democratic

Technologies
Green energy and Bunker busters

Government
Fascism

Technologies
Harvesting efficiency and tactical training

Units and Buildings
Eight builders, eleven infantry companies, two tank squadrons, one recon helicopter, and one CAS helicopter.

Starts with one government center, five bunkers, two artillery emplacements, two flak turrets, one radar dish, two material depots, one shipyard, airport, vehicle factory, barracks, military research center, and one civilian research center, ten walls, five cities, one large city, and one major city.

Government
Police state

Technologies
Nuclear power and bunker busters

Units and Buildings
Eight builders, twelve infantry companies, and one tank squadron

Starts with one government center, five bunkers, two artillery emplacements, two flak turrets, twelve walls, one radar dish two material depots, two barracks, one airport, vehicle factory, military research center, civilian research center, four cities, one large city, and one major city.

Strategies
☀https://doomed-earth-2.fandom.com/wiki/Guide:_Starting_as_China

Government
Dictatorship

Technologies
Flexible government and riot suppression

Strategies
☀https://doomed-earth-2.fandom.com/wiki/Guide:_Starting_as_South_Africa

Government
Confederacy

Technologies
Nuclear power and urban superstructures

Government
Democracy

Technologies
Flexible government and bunker busters

Units and Buildings
Seven Builders, five infantry companies, two tank squadrons, one destroyer, one transport ship, one transport helicopter, and one recon helicopter

Starts with one government center, four bunkers, one artillery emplacement, three flak turrets, two material depots, one shipyard, airport, vehicle factory, barracks, civilian research center, military research center, and radar dish. one major city, one large city, and five cities

Government
Tyranny

Technologies
Improved weapons and super-corrupt

Government
Theocracy

Technologies
Urban fortification and urban resistance fighters

Government
Democracy

Technologies
Bunker busters and fortified defenses

Government
Confederacy

Technologies
Improved sensors and quickened resupply

Strategies
☀https://doomed-earth-2.fandom.com/wiki/Starting_as_Canada

Government
Space Government

Government
Government in Exile

Units and Buildings
Two colony ships

Future Player Nations
The Falklands (currently part of European Union)